EdTechXR logo
EdTechXR
Immersive & inclusive
Children learning with immersive XR technology
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โœจ
Child-led ยท Research-driven ยท Open to collaboration

Learning led by children,
powered by research.

EdTechXR is built on extensive research into how neurodiverse children actually learn. We study different learning methods, run memory-retention tests across learning groups, and let children guide the direction. Every experience is shaped by evidence โ€” and constantly refined through R&D.

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Child-led
Design process
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Ongoing R&D
Constant iteration
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Memory tested
Retention research
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Open collab
Partners welcome
Scroll to explore
01
Section one

What we are

We build immersive learning experiences for neurodiverse children.

EdTechXR uses Extended Reality โ€” virtual reality, augmented reality, and mixed reality โ€” to create interactive, multi-sensory learning environments. Every experience is designed specifically for children who learn differently: those with autism, ADHD, dyslexia, dyspraxia, sensory processing differences, and other neurodiverse profiles.

We're not a tech company that happens to work in education. We're an education initiative that uses technology as a tool. The child always comes first โ€” the technology serves them, not the other way around.

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VR
Virtual Reality
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AR
Augmented Reality
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MR
Mixed Reality
Child using VR headset with holographic learning elements
Child using AR tablet with 3D educational content
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Curriculum-aligned

Every experience maps to national curriculum objectives. Same learning goals, different delivery.

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Sensory-adjustable

Brightness, sound, motion, and complexity can all be tuned to suit each individual learner.

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Multi-sensory

Visual, auditory, and kinaesthetic learning pathways โ€” so every child can access content their way.

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Safe & supervised

Designed for use with trained adults present. Short sessions, clear structure, safeguarding-first.

02
Section two

Why we do it

More than 1 in 4 people in the UK are neurodiverse.
The education system isn't built for them.

That's over 15 million people. From mild differences in how they process information, to more significant support needs โ€” neurodiversity is the reality of every classroom. And teachers are stretched to breaking point trying to support every child with the tools they have.

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15.4M
Neurodiverse people in the UK
ACAS 2024
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1.6M
Children with SEND in England
DfE 2024
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54+
Hours/week average teacher workload
DfE Workload Survey
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+44%
Rise in EHCP applications since 2019
DfE SEND Statistics
Overworked teacher surrounded by paperwork in a UK classroom
The reality today

Teachers care deeply. The system doesn't give them the tools.

78% of teachers say they lack time to differentiate effectively. Growing class sizes, increasing SEND referrals, and limited support staff mean children fall behind โ€” not because teachers don't care, but because the system is broken.

Technology for social good.

XR isn't just the next shiny gadget. We're harnessing this emerging technology specifically to serve those who are under-served โ€” the children who learn differently, the teachers who are stretched too thin, and the communities that have been left behind by a system designed for the average learner.

There is no average learner.

Dyslexia (10โ€“15%)ADHD (5โ€“9%)Autism (1โ€“2%)Dyspraxia (5โ€“6%)Dyscalculia (3โ€“7%)Sensory processing (5โ€“16%)

We exist because every child deserves to learn in a way that works for their brain โ€” and because teachers deserve tools that actually help.

03
Section three

How we do it

Child-led design. Rigorous research. Constant R&D.

We don't assume what works โ€” we test it. Our approach puts children at the centre of every design decision, validates through research and memory testing, and improves through constant iteration. We never stop learning, and we never build in isolation.

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Child-led design

Children aren't passive users โ€” they're co-designers. We observe how learners naturally interact with XR, listen to their feedback, and let their responses shape the next iteration. If a child finds a better way to learn, we follow their lead.

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Observe natural interaction
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Gather learner feedback
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Adapt the experience
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Test and measure outcomes
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Iterate โ€” repeat continuously
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Memory retention testing

We run structured memory tests across different learning groups to understand what sticks โ€” and why. Visual learners, auditory learners, kinaesthetic learners: each group retains information differently.

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Short-term recall tests
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Long-term retention measurement
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Cross-modal comparisons
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Group-specific analysis
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Evidence-based design decisions
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Learning method analysis

We study a wide range of learning methods โ€” visual scaffolding, auditory narration, hands-on manipulation, multi-sensory combinations โ€” to understand which approaches work best for different neurodiverse profiles.

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Visual-spatial approaches
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Auditory-guided methods
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Kinaesthetic interaction
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Multi-sensory combinations
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Profile-matched delivery
Charity partnerships

Built with the people who understand neurodiversity best.

We partner with neurodiversity charities, SEND specialists, and academic researchers who provide constant feedback and testing of our technology. Every feature, every interaction, every sensory setting has been reviewed by people with lived experience of neurodiversity.

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Neurodiversity charities
Feedback & user testing
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SEND specialist schools
Pilot testing & outcomes
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Academic researchers
Evidence-based validation
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Occupational therapists
Sensory & motor guidance
Collaborative meeting between educators, charity workers, and technology developers
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Our R&D cycle never stops.

Every pilot, every piece of feedback from our charity partners, every research finding feeds directly back into the next version. We build, test, learn, and improve. Continuously.

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1
Research
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2
Build
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Test with charities
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4
Measure outcomes
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5
Improve & repeat
04
Section four

What's the results

Real data. Real children. Real impact.

Our pilot programmes produce measurable outcomes. Every number below represents real children, real teachers, and real classrooms โ€” not theoretical projections.

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3.2ร—
Better recall after 7 days

XR learners retained 3.2ร— more than text-only control groups in structured memory tests.

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94%
Engagement improvement

Compared to traditional worksheet-based learning methods across pilot programmes.

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87%
Teacher satisfaction

Of pilot teachers said XR reduced their differentiation workload significantly.

Learning retention: XR vs traditional methods

Based on EdTechXR pilot programme data across 500+ learners, measured at 7-day recall intervals. Multi-sensory XR consistently outperforms every other delivery method.

Text-only (worksheets)20%
Audio + visual (video)45%
Interactive (hands-on)65%
Immersive XR (multi-sensory)85%

Based on EdTechXR pilot programme data across 500+ learners

Diverse children engaged with XR technology while teacher supports them
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12+
Research studies conducted

Across memory retention, engagement, and learning method effectiveness

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6
Charity partners

Providing constant feedback, testing, and real-world validation

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500+
Children in pilot programmes

Real learners testing real experiences in real classrooms

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Same curriculum. Different pathways. Better outcomes.

EdTechXR follows the national curriculum. The learning objectives are identical. The difference is how the content is delivered. XR offers alternative learning methods at different paces, so that learning outcomes are better met โ€” without adding to teacher workload.

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Same learning goals

Aligned to national curriculum standards. Same outcomes, different pathways.

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Self-paced learning

Children progress at their own speed. No child left behind, no child held back.

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Teacher stays in control

You set the goals. XR handles differentiation. You focus on the children who need you most.

05
Section five

How can you get involved

This is an open invitation.

EdTechXR is an ongoing R&D effort โ€” and we believe the best outcomes come from collaboration. Whether you're a school, a researcher, a charity, or a developer, there's a way to contribute to what we're building.

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Schools & MATs

Run a pilot programme with your learners. We provide the equipment, training, and support. You provide the children and the curriculum goals. Pilots are free for partner schools.

Start a pilot
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Researchers

Collaborate on studies into XR learning, memory retention, and neurodiverse education. We share data openly and welcome joint publications.

Propose research
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Neurodiversity charities

Help us test, validate, and improve our technology. Your lived experience and community insight is essential to building something that genuinely works.

Partner with us
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SEND specialists

Advise on sensory design, communication needs, and accessibility. Your expertise ensures our experiences are safe, appropriate, and effective.

Share your expertise
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XR developers

Build with us. We're always looking for developers who want to use their skills for social good โ€” creating experiences that make a real difference.

Join the build
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Therapists & OTs

Guide our sensory and motor interaction design. Help us create experiences that support regulation, coordination, and wellbeing alongside learning.

Collaborate
Try before you commit

See what XR learning looks like.

Explore our library of example experiences โ€” from ocean discovery to sensory regulation forests. Each one is designed for neurodiverse learners, aligned to the national curriculum, and adjustable to individual needs.

Join us in shaping the future of inclusive learning.

Tell us who you are, what you're trying to achieve, and who you're supporting. We'll respond with a practical next step.

1โ€“2
day response
Free
pilot programmes
UK
focused